A rather portly but pious dwarf.
HEIR OF DELZOUN
Yea, the blood of Delzoun flows in me veins! I come a’seekin Gauntlgrym, and I durn’t care how many tried and failed! Well,of course I have me a plan! Buy the next round, and I’ll tell ye all about it.
Thousands of years ago, in an age ofgreat empires, the dwarven realm of Delzoun thrived. Said to be the pinnacle of dwarven culture, Delzoun was a place whose citizens were happy and productive, trading in relative peace with their neighbors. When Netheril was laid low by the folly ofthe mage Karsus, it was not only the Shadovar that suffered.
Like so many of the dwarves of the North, your family claims direct descent from Delzoun. However, with so many making that same claim, who knows if any speak the truth? In private, for much of your life, you’ve had your doubts.
Then seventeen years ago, during the Summons, the ghosts came. Perhaps only one in a thousand dwarves has made a believable claim to have seen them-but you are one ofthose chosen few. Clad in the vestments ofancient times, the ghosts spoke with a voice that only you could hear. Pleading in the manner ofdwarves in the most desperate need, they begged for help- not for themselves, but for all your kind. They spoke of an “awakening beast” that must not be allowed to rise. And before they vanished, they begged you to come to them-in Gauntlgrym.
Gauntlgrym. What dwarf of the North has not dreamed of that place? Most people think it a myth or a ruin cast to rubble ages ago, but dwarves know dif- ferent. Dwarves feel the truth in their bones.
For a time, Gauntlgrym was the capital of Delzoun. The underground city was the grandest settlement in the North-perhaps in all the world. Doors cast of pure mithral opened at a dwarf’s slight- est touch. A forge burned there so mighty that items ofenchantment could be made without magic. So great was Gauntlgrym that humans, elves, halflings, and gnomes all begged to live beneath its roof, and were welcome.
Yet Gauntlgrym fell long ago- first to orcs, then to humans who claimed it, then to aberrations, and finally to the mists of history. Rumors have placed it in numerous locations. Some claim to have seen it or have maps to it, but lunatics and scoundrels assert many things. The Summons drew many to search for it, including you.
In the end, your search has brought you to the Neverwinter region, where Gauntlgrym might yet lie hidden. Some ofyour family think you mad. Others burn like the sun with pride, for you have
the opportunity to prove their claim of Delzoun blood. Many have sought Gauntlgrym before; others do so now, because you are not the only dwarf to have seen the phantoms or to claim the blood of ages. But if you can succeed, you can elevate yourself and your family name to the heights ofdwarven annals and legends. You can restore the remnants ofyour people’s greatest glory. And, just possibly, you can prevent the rise of an evil as great as that which destroyed Delzoun.
The dire warnings ofthe ghosts whose summons you obey weigh heavily on your heart. You have fol- lowed the rumors that bore the greatest ring oftruth, but now that you’ve reached Neverwinter, you know that completing your quest will require all the help you can get.